![]() -- Spiritscape Main Dream Links: SpiritQuest: Evolution 2nd Place Wolf Howl 2006 StarFighters: Lock and Load Exibition Summer 2006 Space Quest: Project Genisis 1st Place Spring Festival 2006 ClanWars! Exibition Spring 2005 SpiritQuest 3rd Place Wolf Howl 2004 ArenaMasters 2nd Place Festival of the Sun 2004 The Bard's Tail 3rd Place Spring Festival 2004 |
Spiritscape
The Lords of Balance Spiritscape is built upon a hybrid of the Enviroments, Stat and Fighting systems from my SpiritQuest dreams. Spiritscape's DS focus is on NPC / Monster AI, an Adjustable Quest System, and a Dungeon Master mode that allows a player to pick and choose a variety of events. My original Lock and Load system is built into the dream but when the number of saved accounts is exceeded the dream resets and all players must create new characters. Story:
Since the Dawn
of Gods and Heroes, when Myths and Legends
were born,
the forces of Chaos and Order, Darkness and Light, Life and Death have
been at odds to maintain Balance. With each Generation a new breed of
hero rises to Summon the Essence of the Ancients from the Spiritstones
and Ascend to become a Lord of Balance.Scattered throughout the World and UnderWorld are 24 Spiritstones of Myth and Legend that contain the Spirits of Gods and Heroes waiting to be summoned. Classes: Wizard: . Wizards Start with a +1 Staff and have a Range of 3. Have an Avatar and attacking animation. E or EQUIP to Activate. Warrior: Warriors Start with a +1 Sword and have a Range of 1. Have an Avatar and attacking animation. E or EQUIP to Activate. Wander: Wanderers have no avatar or attack animation. Start with a +1 Club Life and Energy: Maximum Life or hp and Max Energy or mp is 100. Life will slowly regenerate if you have Food, and Energy will slowly regenerate if you have drink. Sometimes the Altar of Spirits will fill you with Max Life and a Fountain will restore your Energy. Entering a Room in the Inn will Restore all your Life and Energy. Spirit: Your Actions can effect your Spirit causing it to drift in and out of various states ranging from "Wandering Spirit" to "Tormented Spirit". The state of your Spirit can effect some reactions from some NPC. Tormented Spirits cannot Heal at the Altar of Spirits and go to the Tombs of the Lost when they fall in combat. Armor / Defense: Armor can be increased by taking enough materials and gold to a crafter or by finding Auras that Enhance Armor and Defense Ratings. Weapons / Attack: Weapons must be Equipped to take advantage of any Attack Bonuses. Weapons that were Equipped when a Spiritstone is found Remain Equipped until the Spiritstone is dropped or placed on an Altar. Weapons can be upgraded by taking the proper materials and gold to a Crafter or by finding Enchantments that Enhance Weapons and your Attack Rating. Skills: All Characters learn 2 Skills. Type A for your Attack Skill (Hits all creatures in 4 directions) Type D for your Defense Skill (Randomly Teleports to an empty location within 5 spaces) Tools / Materials: With a Bag for Storage a player can store a variety of Tools and Materials. Tools are generally used on non-combat objects to gather materials, clear paths, hunt and fish. A player must also upgrade thier Bag to a Backpack if they want more room to carry more materials. Quest and Events: There are a variety of Quests, Tasks and Events that can be available besides the Primary Quest. Some of these Locations are moved and Randomized every 3-6 minutes. Most Quests have 2 parts, First to find and item that will be placed in your hands and the 2nd part to take it to an NPC or Altar to Activate the Item and Collect the Reward. Quest List: Bag / Backpack Quest, 5 Tool Quests, 2 Skill Quests, Rat Infestation, Growing Crops, Broken Fence, Prize Pig, Cooking Food, Defend the City, Lost Soul, Tormented Spirits, Spiritstones. The Spiritstones: (Primary Quest) Scattered across the World are 24 Spiritstones marked by Rune symbols that contain the Ancient Spirits. When the World is out of Balance a Random number of Stones must be found and the Spirits Summoned to Restore the Balance. The Spiritstones are named after the 24 Celtic Runes and loosly based on thier interpretations. Game Settings: Default Game Mode for the Wolf Howl: Players skip the character development quests and Begin with a Bag, all Tools, All Skills, and a Key with 10 Spirits to Summon to become a SpiritLord. Players can say [RESET to play or re-play the dream with the character development quests and 10 Spirits to Summon to become a SpiritLord, or say [RESET MAX to play through all Quests and become a Dungeon Master. When reseting quests Levels, Weapons, and Armor and are not reset. SpiritLords / ShadowLords Titles given to players that have completed the Spiritstones Quest. Special: Say SPIRITLORD or SHADOWLORD to transform into a Sorceror Avatar. Locations: Village: Library, Arena, Sanctuary, Stores, Inn, Vilagers and Guards. Do take care not to attack the Royal Guards or any of the Villagers. If you are excessivly violent to them it will become increasingly more difficult to advance. You can do minor tasks for the Villagers and gain rewards as well as buy and sell goods to some of them. Farmland: You can do tasks for the Farmer and earn experience and rewards. Forest and River: Royal Gaurds patrol the edge of the Forestto the River on watch for threats to the Village. The River provides a Safe Haven for hunting, fishing, and camping. To the West are Packs of Wolves and Spider Nests which drop crafting materials. Foothills: Orcs and Black Knights are known to have setup camps in the Foothills and Creatures from the Underworld have been seen roaming in the area. Cave, Tomb and Mine: The Wolves Den is near the entrance of a Maze of Caves that connect to the Mines, the Tomb, and the Underworld. The Tomb of Lost Souls are Graves of Heroes that are Haunted by the Undead Bones of Lost Spirits. Hold a Hammer to find Gems and Ore in the Mines. Dark Fortress: Tunnels Guarded by Dark Minions that connect to the the Lair of the Dark Sorcerors and Dragon's Den. Click for MAP Image Underworld: Abyss of Fire, Brimstone and the Altar of Shadows. Key Commands: S or STATS L or LOOK E or EQUIP B or BAG A for Attack Skill D for Defensive Skill 1 or click Healing Potion 2 or click Teleport Scroll ?? Spiritstone Quest Info ??? Active Tasks and Events List Tips / Extras: Be sure to Equip your Weapon when fighting Monsters. (E or EQUIP) Increasing your Armor Class should be a priority. Enchantments and Auras can be found by doing the Tormented Spirit Quest in the Lair of the Dark Sorcerors / Dragon's Den up to +10 Attack/Defense The Lost Spirit/Bones of a Hero Quest (or someone becoming a SpiritLord) will reset your Darkness rating. Attacking Villagers or Guards causes your Spirit to Drift into Shadows. If you have no Potion or Scroll, take a Rat Nest to the Magic Shop. Always take a Scroll when looking for the Spiritstones. If you are out of Food, Use a Spear to Catch Fish in the River. Hold a Shovel to dig up a grave. Hold a Hammer to Fix the Fence and bump Rocks in the Mine for Ore and Gems. Take a Wolf Hide to the Armor Shop or Farmer to Increase your Storage Space. Dungeon Masters: Each time a player completes the Spiritstones Quest on Master Setting they gain a Dungeon Master Level. Dungeon Masters can gain the ability to trigger these events. Commands: Level 1: [WOLVES "Wolves are on the Prowl" Level 2: [KNIGHTS "Black Knights are on the Move!" [ORCS "An Orc Patrol is on the Move!" Level 3: [GOLLUM "Iron Gollums are on the Move!" [OGRES "Ogres are on the Move!" Level 4: [SORCERORS "Dark Sorcerors are in the Foothills!" Level 5: [DRAGONS "Dragons are in the Foothills!" Level 6: [HORDE "An Undead Horde Approaches!" Lock and Load: This exclusive feature allows you to LOCK your ID and return later and restore your stats. Just say LOCK to generate a random 5 digit password! (10000 possible passwords) Then, when you return or need to reload your ID just type [LOAD <password> Stats are autosaved with every action by the DS and remain until the Dream is Reloaded or Reset. |