-- ClanWars
('joinable Furbot)
ALT="Furcadia!" BORDER=0

Main

Dream Links:

SpiritQuest:
evolution


StarFighters:
Lock and Load
Exibition Summer 2006

Space Quest:
Project Genisis
1st Place
Spring Festival 2006


ClanWars!
Exibition Spring 2005

SpiritQuest
3rd Place
Wolf Howl 2004

ArenaMasters
2nd Place
Festival of the Sun 2004


The Bard's Tail
3rd Place
Spring Festival 2004






Revolution is the Sequel to SpiritQuest: Evolution and takes stat tracking to a new extreme to include advanced support for Team and PvP (player vs. player) based interaction.
Using my unique Lock and Load system up to 150 different player ID stats can be stored within the dream until the map is reloaded or reset.

The Storyline:

In ages past the Spirit of Hope guided a new generation to restore the lands of thier fathers. Great Heroes emerged who fought the Hordes of Undead that roamed the Tombs of the Ancients. Avengers, Defenders, Destroyers and Protectors were triumphant and built Halls and Fortresses to house thier Clans.
Over time thier children and children's children squandered their resources as an evil had lay dormant and festering beneath them. Apathy touched thier Spirits, the Land became dry and barren, the skys turned gray. The Spirits that had guided them in the past had gone silent, cold and lifeless. The Clans began to feud and covet what little resources the others might have until the feuding became fighting and War.
In the days that followed the earth opened and released the evil that had lay rotting for so long. With the ClanWars raging they weren't prepared to join together against the evil and the Fortresses fell to the Lords of Chaos and Destruction. What lands that could be held had become infested with vermin.
When times had come to be most desperate a few found a glimmer of Hope within themselves, vowing to teach and train a new generation the skills they would need to be heroes. The past had always shown that times of darkness called for the rebirth of Heroes to rekindle the Spirits of Legends.

Character Creation:

Say NEW to create a Character and you arrive in the Acadamey.
There are 4 types of Characters types to choose from Fighter, Hunter, Mage, and Mystic.
Base stats are applied according to the Class you Choose with an additional
5 Training points to apply as you choose. Players then gain 1 Training point per level.
Strength (Power), Intellegence (Mana), Agility (Defense), Stamina (Speed)
A player my change class skills in the Acadamey without loosing any levels by saying "Change Class to <type>".

Classes:

Fighter: Specializes in Dealing Heavy Damage and Bleeding. Up Close and Personal.
Fighters advance to Warriors, Knights and Avengers.

Hunter: Specializes in Stealth and Poison. Longest Ranged Attack.
Hunters advance to Archers, Rangers, and Defenders.

Mage:
Specialize in Offensive Damage Spells and Curses.
Mages advance to Wizards, Sorcerors and Destroyers.

Mystic: Specialize Defensive Protection Spells, Healing, and Resistance.
Mystics advance to Clerics, Priests, and Protectors.

To choose a class say BECOME <class> or pick up the default Class Item.
To change class (without loosing levels or experience) Say CHANGE CLASS TO <class>
To make a new character say NEW ID

Starting Stats: (13 points + 5 training points)
Class
Strength
Intelligence
Agility
Stamina
Fighter
6
1
3
3
Hunter
4
2
4
3
Mage
3
5
2
3
Mystic
4
4
2
3

Skills/Spells:
Class
Spell Name / Command
Cost
Description
Fighter Double Strike / *
10 Attack x 2

Blood Rush / **
15
Move next to Target and cause Bleeding

Mend / Mend
10
Stop Bleeding

Power Strike / ***
20
Attack x 4

Haste / Haste
10
Increased Attack Speed
Hunter
Hide / *
10
Invisibility to players and most monsters

Poison Arrow / **
15
Poison a Target

Cure / Cure
10
Cure Poison

Power Shot / ***
20
Attack x 3

Haste / Haste
10
Increase Attack Speed/Stamina
Mage
Fireball / *
10
Attack x 2

Burn / Burn
15
Set Target on Fire

Lightning Storm / **
15
Attack x 3

Curse
15
Curse a Target

Power Blast / ***
20
Attack x 4

Power
20
+Enchantment of Power x level
Mystic
Heal / *
10
Heal self for 5 x level

Heal Other / Heal
10
Heal Target for 5 x level

Bless / **
15
Remove conditions / Regenerate Hp, Mp + Haste

Bless Other / Bless
15
Remove conditions / Regenerate Hp, Mp + Haste on Target

Resist Poison, Burning, Curses
20
Reduce duration of a Condition (permanent)

Shield
20
+Aura of Defense x level

Prayer
0
Remove Death Penalty

God Smack / ***
20
Attack x 5

Weapons:

Each class has a default Class Item they can summon by saying EQUIP.
Weapons and Items can be used by any class, but most weapons will give a special bonus to the class it is intended for. Special Weapons and items can be found in the Dungeon and Fortresses but do not go into an inventory or are saved with your character.
They are "unique" items with special bonuses for the player that is holding them.


Clans:
Players can create Clans by saying MAKE CLAN and becoming a ClanLord. ClanLords can face another player and say JOIN MY CLAN to Invite another player. Clan Memebers share Experience and Gold. There are a Maximum of 4 Clan Members and 8 Active Clans. Clans are auto disbanded when the ClanLord leaves the Dream.

Fortresses:
There are 4 Fortresses. If Evil Controls the Fortress, touching the Hero Statue will Awaken the Spirit! If a Clan controls a Fortress you must drop a The Spirit Crown within site of the Legendary Hero to Capture the Fortress. Each Mana Cycle the Fortresses are recaptured by Evil unless they are controled by a Clan. When all 4 Fortresses are purged of Evil the Lands begin to thrive and the Spirit of Hope is Revived.
Every Hour All Fortresses are reset.


The Gauntlet:
Similar to the Ganuntle in Evolution, Players have 1 mana cycel to defeat as many monsters as possible. Each new monster will gain a level until the timer runs out. The main difference is that the Arena will open between each monster to allow players to heal or other players to join in.

BeastRider Challenge:
You can Say BEAST in the Dungeon to Summon a Beast. [F3] to Ride and Attack from it. Your Defense Rating is multiplied by 3 when Riding the Beast and you regenerate Life! Enter the Portal to Begin the BeastRider Challenge.
You Must Ride the Beast from where it appears beneath you at the Entrance of the Dungeon to the The Exit.
Use ONLY F3 or Turn Keys to Move. Stay in the Sitting position or you will fall off the Beast.



Mana Cycle (Timing):
The Dream uses a variety of  Timers 6 seconds, 30 seconds, 1 minute, 6 minute, 60 minute ... cycle
Every 6 seconds is a "round" and your stamina or speed determines how many times you can act or perform an action in 6 seconds.
Every 30 seconds all conditions are removed. (Bleeding, Poisoned, Burning, etc.)
Every 360 seconds (6 minutes) All mana is restored, Enchantments, Auras, and Death Penalties are removed.
Then, the map and select data (Gauntlet, AI Monsters, ) is reset.
Every Hour it does an ID system sweep and resets the map and global data as needed.




Lock and Load:
This exclusive feature allows you to LOCK your ID and return later and restore your stats.
Just say LOCK to generate a random 5 digit password! (10000 possible passwords)
Then, when you return or need to reload your ID just type [LOAD <password>
Stats are saved with every action by the DS and remain until the Dream is Reloaded or Reset.


IDS System:
The Indegrated Dream Stat System merges stat tracking Lock and Load with Furbot Databases that allows the stats of a Locked account to be saved into an offline database storage. The IDS system allows Dream stats to be restored when the dream is reloaded and also replaces the LOAD function of Lock and Load so Characters in the database are automatically assigned their saved ID and stats.