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SpiritQuest:
evolution

StarFighters:
Lock and Load
Exibition Summer 2006

Space Quest:
Project Genisis
1st Place
Spring Festival 2006


ClanWars!
Exibition Spring 2005

SpiritQuest
3rd Place
Wolf Howl 2004

ArenaMasters
2nd Place
Rameen Festival 2004




The Bard's Tail

The Storyline:

The Spring Music Festival is about to begin, but the Band Can't be Found!
It's rumored Aalegro and the Tonetwisters will be a no show unless they can find another member. Meanwhile, the Hard Rock Cafe is looking for Musicians who might be able to save the show.
It's up to you to find the band, gather up all the equipment, and get it all to the stage.

All you have to start with is your "First Real Six-String" and the notes and clues that Aalegro has left behind to lead you in the right direction.
Can you figure out his musical clues and get the job done?


Part 1
Graceland
The Legendary Home of Elvis "The King of Rock and Roll"
Teaches you the basic USE of String and Percussion as well as a warm up of reading the clues and solving the puzzles....
Use the Lute for Entry and Drum for the Portal (which will be your major means of transport).
Say HINT or CLUE if you're having trouble... you can also say words inside the [ ].

Part 2
The House of Blues

You will return to here often to use the differnt Portal settings to travel to each New Location.
Read the note on the desk... it has a password so that no matter where you are in the Dream you can return here if you get stuck or trapped.
There is a book with 3 different messages and songs.
Read them for the silly song related clues if you want to enjoy the tounge in cheek story that goes along with the "quests".
There is also a message by the Bard Statue that tells give you a clue about what you need find...
The GiG BaG.... which will be one of your most important items to have if you wanna be in the Band.

Part 3
The Forest and Misty Mountains

You'll have to use your Wits and Imagination to search this area for the item (Gig Bag) you're looking for..... There are also a  few "Easter Eggs" out here that nobody has discovered yet that don't effect the outcome of the Quest, but could effect a few things for those that come after you.

Part 4
The Velvet Underground

This is the Band's main hangout and practice room.
You're suppose to meet them here to get ready for the performance, but once again they've eluded you.
Be sure to sit at the Desk and read all the written clues. Lots of  sound cues to lead you in the right direction too.

Part 5
The Grateful Dead

Yep, you finally catch up to Aalegro, the Bard at Large...
That is IF you figured out how to get through the back entrance and find a Backstage Pass....

Part 6
Race Against Time

You finally meet up with the Band, and recieve the Master Strat, but it's almost time for your performance.
It's up to you to pack up all the Bands Equipment from the Velvet Underground into a special crate
You don't have much time.... but don't let the time limit make you panic...one wrong move and it will be hopeless.
You might want to just Hang onto that Master Strat and see just what it does do.

Part 7
The Hard Rock Cafe


The final chapter of the Bard's Quest as well as the location for the Spring Music Festival.
You can get here from the beginning if you choose and try to "dance" across the floor to get on stage and perform.
Once you've managed to Load up all the Band's Equipment in the Race Against Time then get it up to the stage.
 If you succeed, you'll get the chance to use the Master Strat and Strut your stuff on stage.


The Storyline: "The Dragon's Den"

For a Thousand Years the Sleeper has been silent and only whispers of the Legend remain.
Soon he will wake and return to the surface to purge NeverWorld of all Furrekind.
But if his sleep can be interupted and the Immortal Dragon defeated  and put to rest the "purging" of the surface can be avoided as he will be forced to Sleep for yet another thousand years.



NeverWood
Part 1
An Anicient wilderness where more questions than answers will be discovered.
It's a dense forest where those that enter will have to blaze trails to explore new mysteries and secrets.
 
Part 2
The Sleepers Tomb

Deep beneath NeverWood is the Legendary Sleeper. If you look hard enough you just might find his tomb.
One Hundred Years has passed since he lay down to Sleep, but rumors are he will awake soon and rampage through NeverWood. Perhaps if he is found and defeated before he is fully awake the Rampage can be prevented. Do you dare enter it Alone?

Part 3
The Dragon's Den

Once the tomb has been opened the final confrontation with the Sleeper can begin.


Have Fun!
BTW if you hadn't notice there are certain things in NeverWorld a single furre can change that will remain changed until the Dream is reloaded.....

--Nommad Spiritwind

Bard's Tail Walkthrough and Spoiler
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