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"Object/Floor Management"
 

This is a pretty standart object / floor management script I include in most of my dreams
The first version was made for the dream ArenaMasters and has since gone through some minor modifications.

================================ Manage Items / Floors ======================

*make objects

(0:32) When a furre says something with {[makeitem } in it,
   (1:11) and the triggering furre has got shared control (or is the dream owner),
            (5:314) set variable #%item to the number the triggering furre just said.
      (3:5) where the triggering furre (moved from/is standing at),
            (5:4) place object type #%item.

(0:32) When a furre says something with {[placeitem } in it,
   (1:11) and the triggering furre has got shared control (or is the dream owner),
            (5:314) set variable #%item to the number the triggering furre just said.
      (3:11) #2 step(s) in front of the triggering furre,
            (5:4) place object type #%item.

*make floors
(0:32) When a furre says something with {[makefloor } in it,
   (1:11) and the triggering furre has got shared control (or is the dream owner),
            (5:314) set variable #%item to the number the triggering furre just said.
      (3:5) where the triggering furre (moved from/is standing at),
            (5:1) set the floor to type #%item.

(0:32) When a furre says something with {[placefloor } in it,
   (1:11) and the triggering furre has got shared control (or is the dream owner),
            (5:314) set variable #%item to the number the triggering furre just said.
      (3:11) #2 step(s) in front of the triggering furre,
            (5:1) set the floor to type #%item.

(0:32) When a furre says something with {[clearitem } in it,
   (1:11) and the triggering furre has got shared control (or is the dream owner),
            (5:314) set variable #%item to the number the triggering furre just said.
      (3:8) everyplace that the triggering furre can see,
            (5:5) change object type #%item to type #0.

(0:32) When a furre says something with {play song } in it,
(0:32) When a furre says something with {[song } in it,
   (1:11) and the triggering furre has got shared control (or is the dream owner),
            (5:314) set variable #%song to the number the triggering furre just said.
            (5:30) play midi #m%song to whoever set off the trigger.

(0:32) When a furre says something with {[playsound } in it,
   (1:11) and the triggering furre has got shared control (or is the dream owner),
            (5:314) set variable #%play to the number the triggering furre just said.
            (5:8) play sound #%play to whoever set off the trigger.



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