-- SpiritQuest
ALT="Furcadia!" BORDER=0

Main

Dream Links:

SpiritQuest:
evolution

StarFighters:
Lock and Load
Exibition Summer 2006

Space Quest:
Project Genisis
1st Place
Spring Festival 2006


SpiritQuest
3rd Place
Wolf Howl 2004

ArenaMasters
2nd Place
Rameen Festival 2004


The Bard's Tail
3rd Place
Spring Festival 2004







Inspired by Diablo and Guild Wars

Stats - Abilities - Download

Random Dungeons and Fortress:

Though the basic floor plan is always the same, the obstacles and items spread through out the dungeon and fortress are randomly placed when the game is loaded and after each Sleeper Quest or Clan War.
The Monsters randomly appear with only a few seconds to kill them.
Treasure and Quest Items are also randomly placed.

Classes, Clans, Experience, and Training:

The Item you pick up determines your Class and Clan.
Five Classes for Each Clan can gain experience, levels, and increase stats by training and buying stat points.
The Stats and Levels reset anytime the item is dropped or the Furre with it leaves the Dream.
A Special Spirit Class also gains experience, levels, and stat points but these stats don't go away until the Dream is Reloaded or Reset and more than one Furre at a time can be a Spirit but they share all the stats.

Classes and Starting Stats:
Starting Characters get 1 skill point to train in Strength or Speed and 1 free skill point per level.

Character
Weapon
Strength
Speed
Special Abilities
Lvl up / Train
Fighter
Blade
5
5
+1 Strength, +1 Speed
per Clan War Win
Attack Dmg  x Sleeper Level
no
Gauntlet Bonus
Warrior
Long Sword
5
2
Bezerk
yes
Hunter
Bow
3
3
Range Attack
yes
Rogue
Dagger
3
4
Hide
Sneak Attack
Disarm Traps
yes
Mage
Staff
2
2
Storm Strike
yes
Mystic
Morningstar
3
3
Banish Undead
Healing Spirit
Blessing
yes
Spirit
Spirit Sword
5
5
Bezerk
Banish Undead
Healing Spirit
Collective Clan War Exp
yes
Shadow
Shadow Helm
10
10
Hide in Shadows
Attack Dmg x Sleeper Level
no
Gauntlet Bonus

Special Abilities:

Bezerk -
 
There is a 20% chance a Warrior or Spirit will Trigger the Bezerk ability. Bezerk doubles attack damage.

Range Attack -
A Hunter's Ranged attack makes them deadly and allows them to stay out of attack range.

Hide -
Laying down [CTRL+L] triggers the Rogues Hide ability.
Shadows need only use [F3] the Shadow Helm to Hide.
Rogues will remain hidden until they attack.
Otherwise Hide is canceled if a Furre moves on the "safe" floors or another Furre bumps into them.

Sneak Attack -
A Rogue that is hidden and attacks gains a sneak attack bonus that does 3x damage.

Disarm Traps -
A Rogue automatically disarms barrel and chest traps.

Storm Strike -
Storm Strike can be cast 1 time every 6 seconds with a 20% chance for a bonus Strike with Bonus damage to creatures and Furres in a 3x3 diamond.

Banish Undead -
Banish Undead can trigger 1 time every 6 seconds and will destroy any skeleton or vampire nearby.

Healing Spirit -
There is a 20% chance Healing Spirits will be Summoned that can heal from 0-4 hp per Levell.

Blessing -
Every 30 seconds a Mystic may cast Blessing by laying down [CTRL+L].
Blessing will set the life total of the Mystic and any Furre he faces to 10 x Mystic Level.

The Sleeper:

The Sleeper is a Dragon in the 2nd Dungeon that gains levels each time it is defeated and looses a level each time it is not defeated.
Defeating the Sleeper gives every current member of the clan that claims the kill experience. Experience is determined by the Sleeper's Level.

Team Fortress:

The Team Fortress game is fort of a combination of capture the flag and king of the hill.
Each Clan has a base with a shield they can "carry".
The object is to capture the other Clan's shield (flag) then carry your Clan's shield to the Throne (hill).
To Capture the Fortress you must touch the thrown tile with your shield while the other clan's shield is captured.
A Clan will continue to Hold the Fortress as long as the other Clan's Shield is Captured.
The first Clan to Capture or Hold the Fortress with more than 50points wins the Clan War.
All Winning Clan Members gain experience and gold for a win.
Members of the winning Clan then have 30 seconds to pick-up a Spirit Crown. (see Spirit in classes)

Scoring:
2pts for Capturing a Shiled, 1 pt for Restoring a Shield, 10 points for Capturing the Fortress.
Every 30 seconds after Capturing the Fortress 5pts are Scored if the Clan still holds the Fortress.
If Clan score is 100 or higher "Sudden Death" mode is activated which means a Clan only has to Control the Fortress for 2 seconds to be Awarded the Win.

Tips:
-Clear a path to the thorne so you are less likely to drop the shield trying to get it there.
-You can "leave" a shield near the throne, or better yet have one of your team members wait near the throne to capture it while the other members capture the other team shield.

Tomb of the Ancients:

Within the Tomb the Spirit of the Ancients is being held by the Dark Lord's Warden of Lost Souls.
If the Seals on the Tomb can be broken, and the Warden of Lost Souls defeated the Spirit of the Ancients will be set free and the Favor of the Ancients will increase MAX LEVEL and MAX LIFE!